It was still riddled with frustrations though - the primary one being how complicated it was to find anything, whether that was a creator or a specific level. I had a go at creating levels, looked into the community a bit more and I started to see the appeal. Playing the Wii U version years later reconciled me with the concept. I wasn't interested in creating levels, and why would I want to play bad Mario levels when I could be playing literally anything else (including good Mario levels actually developed by Nintendo)? I didn't have a Wii U at the time so it was with the 3DS version that released in 2016. My first experience with the Mario Maker franchise was honestly disastrous.
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